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Even the example shows it’s not outputting valid gdscript. Using AI for this task is bollocks. Godot uses C# and while it’s not a direct 1:1 copy, you can keep most of your existing game logic. https://docs.godotengine.org/en/3.1/getting_started/editor/unity_to_godot.html besides if you are porting your game to Godot, you want to actually understand and know the changes going on.
Here is some tools to make your life easier though:
https://github.com/V-Sekai/unidot_importer