Migrated over from Hazzard@lemm.ee

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Joined 4 months ago
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Cake day: June 28th, 2025

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  • What you’re looking for is called “Wabbajack”. It’s a pretty impressive system, because it actually pulls all the mods from their official nexus mods source, rather than requiring you get permission from every mod you want to include to be compiled into some new package that then has to be maintained and updated whenever anything updates.

    It’s like setting up a full-blown, fully tweaked modlist in a single click. Really impressive solution to navigating a lot of the thorniness that would come from redistributing other people’s work in a “traditional” modpack.






  • Haha, you’re not wrong. Ours tend to ebb and flow with whatever urgent priority upper management has set as well, and it tends to take slack alongside our tech debts. Our management is listening and getting better though, I’m hopeful that in a few years we truly will catch up on our tech debts and have all our managed products in good shape at once.

    That said, even in that environment, we’ve had some pretty incredible 20% success stories. Some of my own experiments from when I’ve had the time have become proper released features, although I mostly use it to skip the bureaucracy and address my pet peeve tech debts, which isn’t the point but is nice to be able to do. And one of our major internal products, with a large dedicated team and roadmap, began as one developer’s 20% project a few years back.



  • Haha, perfectly valid, thanks for the clarification!

    Edit: Just realizing who you are here, and wanted to express my gratitude! Bazzite has been the thing that finally allowed me to feel comfortable ditching Windows on a gaming living room PC, with all my finicky requirements for HDR and a clean controller-driven experience, and it’s been a fantastic decision.




  • Very cool! I’ve only just recently gotten to experience the joys of AV1 for my own game recordings (Linux is way ahead of Windows here), and dang is it nice. 10 minute flashback recordings of 4K HDR@60 for only 2.5GB, and the results look fantastic. Can just drag and drop it over to YouTube as well, it’s fully supported over there.

    Glad to see things moving, I’ll be eager to check this out in a few years once it has wider support!







  • Hazzard@lemmy.ziptoLinux Gaming@lemmy.worldNew PC, use both GPUs?
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    2 months ago

    Unfortunately, I don’t think this would work.

    The answer to where you should plug in is directly into your GPU, as streaming the data from your external GPU to your iGPU will cause data throughput issues as it has to constantly stream data back and forth through the PCIE bus. Even in simple games at low resolutions where that wouldn’t be an issue, you’d still be introducing more input lag. That’s why connecting your display to your motherboard is usually considered a rookie mistake.

    But obviously, if you’re outputting from your external GPU, that silicon is still being used while rendering on the iGPU, which I believe would erase any potential power savings.

    I think the better solution if you really want to maximize power savings, would be to use a conservative power setting on your main GPU, and do things like limiting your framerate/selecting lower resolutions to reduce your power draw in applications where you don’t need the extra grunt. Modern GPUs should be pretty good at minimizing idle power draw.


  • The problem isn’t the tech itself. Getting a pretty darn clean 4k output from 1080p or 1440p, at a small static frametime cost is amazing.

    The problem is that the tech has been abused as permission to slack on optimization, or used in contexts where there just isn’t enough data for a clean picture, like in upscaling to 1080p or less. Used properly, on a well optimized title, this stuff is an incredible proposition for the end user, and I’m excited to see it keep improving.