I see the phrase ‘ahead of it’s time’ used a lot like a long with words such as ‘underrated’ or ‘epic’ or ‘literally’, or ‘ironic’. I read how ahead of it’s time is used for literally any popular game that it alters the meaning of the phrase.

Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future:

  • Jurassic Park Trespasser: the YouTube channel ResearchIndicates and one of the most informative Let’s Play videos of all time best explains this game.

JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man’s Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic.

  • Time Splitters Future Perfect an FPS with sharable Map Creation content. The problem I feel was many people didn’t try this as Halo’s Forge wasn’t out yet to bring to light what user content can really do, and less accessible online play at the time.

  • Tony Hawks Pro Skater 3 Okay this doesn’t count, but I just want to mention this because the official Sony Network Adapter wasn’t even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it’s time due to the first party product not existing yet.

  • Psychonauts. This was an easy one, non Mario platformers weren’t the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers.

  • Dragon Quest 1 & 5 in the US. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It’s a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US

  • Puzzle Quest Challenge of the Warlords: a Match 3 game in the early days of Xbox Live arcade.

The timing would have had to be tight on this, had it come out around the time of monument Valley it would have been perfect to expose casuals to a match 3 game with more depth to it

But it was too easily for the match 3 craze, and now too late for the oversaturation of match 3 mobile games.

  • Eternal Darkness Lovecraft is all the rage among public domain IPs nowadays. Eternal Darkness was all the fun of bizarre 4th wall breaking spooks combined with non frustrating old school Resident Evil like gameplay. more of a wrong place wrong time kind of thing, in an attempt to bring a more mature crowd to the GameCube is underperformed.

I would love to see Nintendo at least attempt to emulate it on the Switch somehow.

  • Julian@lemm.ee
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    1 year ago

    I think System Shock belongs here too. It was an immersive sim in 1994, was one of the first games to make use of audio logs, and had 3D models and environments before Quake. It initially released on floppys without voice acting so it didn’t sell too well, and it wasn’t until later that it started getting more widely appreciated as the groundbreaking title it is. Another thing is that the controls and graphics can make it a bit of a pain to play today - this was before WASD and mouselook were standardized.

    • Bri Guy @sopuli.xyz
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      1 year ago

      I think the first Deus Ex belongs there too. I played it a couple of years ago and was still impressed by the attention to detail

  • FurtiveFugitive@lemm.ee
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    1 year ago

    I have so many fond memories of Jurassic Park Trespasser. I remember my dad picked it up for me right around launch time. I had read the previews in PC Gamer magazine and was fully into the hype.

    The game was really attempting VR before we had VR. There was no HUD. Your lifebar was a heart tattoo on your chest that emptied as you took damage. There was no ammo counter for your guns. Your character would say things like, “feels full” or “feels a little light” to give you an estimate of ammo remaining.

    The biggest flaw, apart from the broken AI for dinosaurs, was just like VR, you had to aim manually. You could turn and twist your gun freely which meant you had to aim down the sights. In VR, in 2023, with motion controllers, this is amazing. But in 1998, with a mouse and keyboard, it was really awkward. It’s a game I never finished.; Probably never even got close to finishing. But I was still in awe of the world they built and freedom offered in 1998.

    • Paroxia@lemmy.ca
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      1 year ago

      I was coming to scream “Another World” here. We played the future hard with this one. So many games are essencially Another World.