It might do now. They’ve done a lot of improvements.
Even on PS5 it was an absolute mess in co-op. 30fps (if you were lucky) all round, constant freezes (several seconds) when swapping characters, many many crashes. Whenever we told it to save, we’d have to both touch nothing to make sure it didn’t crash while saving. Oh, and there was a bug meaning only the player who chose to sleep for the day would get any companion progression.
At that price there would have to be some pretty compelling arguments to upgrade.
Half a generation for up to 40% more raytracing power isn’t worth it.
A full generation for 2-3 times what a PS5 can do? Maybe.
Even then, there would have to be some damn good exclusives on PS6 to be worth your while. PS4 to PS5 was an easy argument, games ran at 30 pretty much all generation, mostly due to a comically underpowered CPU, and now they run at 60.
I’m struggling to even conceive of a worthwhile game that would bring a PS5 to its knees. I haven’t really seen a good argument for raytracing yet. Sure, nicer reflections, more accurate lighting, but we were pretty good at faking those anyway. Cyberpunk and Metro look really nice with the RT only editions, but they were perfectly playable without it.
We should really draw a big line under RT once it reaches a certain level of power, and go back to affordability. Game devs can’t put food on the table just catering to insanely high end hardware. My PC is still rocking a 1060. On the Steam hardware survey, there’s only one GPU higher than the X060 series inside the top ten. Budget hardware has got to be the focus.