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Joined 8 months ago
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Cake day: March 14th, 2024

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  • The way it works is that you need a proprietary app (in the past it was on PC and you had to connect the phone over USB, now it’s an app on the phone) where you log in with the Xiaomi Account that is also logged in on your phone. Then you “request” a bootloader unlock and after a week or so you can do the same thing again and it unlocks the bootloader. My guess would be that it uses encryption on the phone in some way and the server sends the decryption key. I also just thought that the process is so tedious that someone should have come up with a way to circumvent it already but maybe no one wanted to invest the time since it was possible that way. Either way, I don’t have experience with this kind of thing, so I’m not really the person to figure it out.










  • It should just work. You install SteamVR through Steam, start it and it should detect the headset.

    Here are a few ideas on what could have gone wrong:

    • Steam is installed as a flatpak
      • Doesn’t work out of the box but I think it’s also in this thread where I asked how to make that work
    • You use GNOME
      • Currently, VR works on KDE in X11 and Wayland but in GNOME only in X11. GNOME 47 (The next update, some people might already have it depending on the distro) adds support for VR in Wayland tho

    These are the 2 things I could think of off the the top of my head. If you know what exactly didn’t work I might be able to help you.

    Edit: Forgot to add, you also need to install CoreCTRL and use it to set the GPU to high, otherwise performance is gonna be shit.