I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren’t terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.
In my view, Dreadwolf is their opportunity to show if they’ve managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.
This sounds very useful, I wonder to what extent federated platforms like ours can make use of it? It sounds as if apps will need to specially deisgned around it, given it presents challenges to traditional moderation of things like DMs between users.
I’d say it’s a matter of preference than anything “next-gen”. I really liked using a hybrid approach with the Steam Controller a few years back for some third person games with archery, but it has its own drawbacks and complexities so I could see why people would prefer the simplicity of the good ol’ analogue stick.