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Cake day: July 2nd, 2023

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  • Yeah, I very much support rainbows and pride stuff in other places, but I have never felt great about rainbow crosswalks. I’m an autistic driver, I do my best to limit distraction and already have to spend so much of my daily “supply” of willpower staying focused on my short drive. Heck, a freshly painted white crosswalk is distracting enough, lol.

    But since it’s something for the public, if it hasn’t actually increased traffic incidents, then I am also fine with it. My personal experience with it isn’t universal, after all.




  • I use my hands to kind of do the same thing. It’s probably the behaviour they modeled Monk’s “hand thing” after. It still helps even if I’m searching using my memory and spatial awareness to recall and search through something I am not currently looking at. Somehow, narrowing the scope physically with my hands helps. It’s probably a muscle memory or proprioception thing.

    For example, if I want to find something to eat in the fridge. I generally won’t be able to think of anything by just opening the fridge and looking through it. Unless there is something super obvious like a leftover pizza box or something else impossible to miss like that. Just trying to search by looking at each shelf only increases the odds of finding something by like 5%. But when I use my hand and slowly move it down the shelves, I can somehow think more clearly about what is on each shelf than I could without using my hand. And, as I mentioned, it also works even if I am no longer looking in the fridge. I can do it with the door closed and still more clearly recall what was on each shelf.

    It also helps when scanning through my whole house looking for something, with and without currently having eyes on it. Like scanning through the whole house room by room while still sitting at my computer, I do a much better job if I am pointing my hand at the place I am thinking about as I scan.

    I should probably mention I am Autistic, my spatial awareness and proprioception are two areas I have seemed to benefit. But it’s very easy to get confused or distracted if I have too much information at once. So that is mostly what is going on. I can’t just imagine that I am pointing at something in my imagination to gain the benefit, I have to be literally, physically pointing. Although I can translocate, like not be at my house or fridge and still scan my house or fridge by pointing relatively where each thing would be if they were there.

    It’s not limited in scope as far as I can tell. Though it is kind of limited in resolution. The bigger the area I am scanning, the less detail I can recall about it when I am not there, or “looking through walls”. But when I am there, I can go as fine grained as the search demands, just takes longer.


  • Tarquinn2049@lemmy.worldtoAsklemmy@lemmy.ml*Permanently Deleted*
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    2 months ago

    One thing to keep in mind, just to get your expectations right. Kids are more neuroplastic than us, and it takes kids about 5 years of practicing every day to get fluent at their first language. They are learning a few more things for the first time during that too. But you can expect it to take about as many practice hours. So if you only practice 1 hour a week, it’s gonna be a long time. But also, you don’t need to hit the bar of “fluent” to solve your problem. Where kids are at after 1 year is very serviceable for it instead being a second language. If you plan to move to an english speaking country, that would be plenty to get by in your day to day life while you all of a sudden start also spending every day practicing.

    Learning to read and interpret a new language is more than 10 times easier than learning to speak it. Even just writing in it, where you have all the time in the world to compose each sentence is going to take alot of practice to get good at. For speaking, you have to be quick enough to form full sentences in seconds, at a time where it’s not the main thought process going on in your head.


  • When my siblings and I were kids, our parents considered themselves christian and we went to church. But as we grew up, we all stopped believing, and we convinced our parents to stop too. I don’t generally want to convince most religious people to stop, but we were kids at the time and didn’t really know the ramifications of disillusioning our parents. If religious people can believe in “heaven”(or equivalent) and think they are going there, it’s a really nice thought that I don’t want to take away from them. But people that use religion to hurt people, yeah I kind of want to take it away from them. I guess like anything else in life, if you are using it to be nice and constructive, cool. If you are using it to hurt people, take it away.

    The real version of death kind of sucks. It honestly kind of physically hurts/feels bad to even think about ceasing to exist permanently. I feel like that has always been the true purpose and main point of religion. Pretending death is absolutely anything else other than what it really is. I don’t want to take that aspect away from anyone.


  • Well, you got the answers you were looking for, here is a different answer. To your other implied question, how to not worry about dust getting in other holes.

    Main thing is to develop positive air pressure. You want more powered intake than powered exhaust.

    Use fans for all your filtered air intakes, ignore powered air exhaust, run it at lower fan speeds if you can. Air will get out fine. If you force the air in where you want it to go in, dust will only go into the easily removable filters, it won’t be on your components. Any extra hole in the case will just be exhausting the already filtered air. Then just remember to actually check and clean your filters. That’s the hard part. But if you clean them when they need to be cleaned, you will never have to actually clean the inside or the fans or components or anything else, just the filters.





  • And, you’d want/need redundancy. One on-site back up for quick restoration and one off-site for surviving physical disaster. So, you’d need at least 3 times that. In HDD prices, that is roughly 2.5 million per set-up, or 7.5 million total for all three. And in SSD prices, well it’s about 3x that. 7.5 million per set up and 22.5million for all three.

    An alternate option is a distributed back-up. They could have people volunteer to store and host like 10 gigs each, and just hand out each 10 gig chunk to 10 different people. That would take alot of work to set up, but it would be alot safer. And there are already programs/systems like that to model after. 10 gigs is just an example, might be more successful or even more possible in chunks of 1-2 terabytes. Basically one full hard drive per volunteer.

    Lol, had to add that after doing the math for 10 gigs to ten people and realising that was 1000 people per terabyte, so would take 150 million volunteers. Even at 2 petabytes each, assuming we still wanted 10x redundancy in that model, it would be like 750 thousand volunteers or something like that. Maybe there is no sustainable volunteer driven model, lol.




  • Tarquinn2049@lemmy.worldtoTechnology@lemmy.world15M Trello accounts have been leaked
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    8 months ago

    This is not something a company did.

    The group of people took a list of user names and passwords from a different breach and tried them on trello to see if people used the same password and wrote down which ones did.

    Nothing a company can possibly do to stop this, only users can.

    Even if the company required 2 factor authentication to fully log in, getting this far would still confirm each account/password combo was correct, which is all the “hackers” did.


  • It has been various headsets, most often Quest headsets for me personally. Currently a Quest 3. For most of them a halo style strap with battery on back was most comfortable for me. But everyone is different. Custom face pads don’t matter for me once I have a halo style headstrap, but for other headstrap styles the facepads would be very important for 8+ hour comfort.

    Silicone facepads are good for short term exercise sessions as they clean quickly and easily, plu leather is a good choice for longer sessions with less profuse sweating. And cloth is good for very long sessions with no or mild sweating.

    But yeah, in terms of what I actually do with it in this example, it’s very similar to a steamdeck, I just play my computer games on it, but while sitting on a nice comfy recliner.

    I do also play VR games, mostly adventure RPGs. I have played the MMOs, specifically Orbus and Zenith. They are both pretty good. Lately I have been playing Dungeons of Eternity, Into the Radius, Ancient Dungeon, and the beta for Legendary Tales.

    Previously I have played over 100 different games over the past 9 years in VR. All the “I expect you to die” games are great, everything from Owlchemy labs is awesome, while also being entirely kid friendly too. The official Iron Man VR game, surprisingly good. The moss games are good. Both “little cities” and “Cities VR” are great in completely different ways if you like city builders.

    Walking dead:saints and sinners was good, once you get past some of the frankly too scary parts at the start of the game and to the part where it’s an action game instead of sneaking around in the dark being surprised by unsuspected zombies. Also never stay out past the bells. I’m glad I played the Quest version first before playing the PCVR version. Not sure I would have gotten past the start if the zombies were scary looking instead of cartoony, hehe. The Quest 3 graphics upgrade is also kinda getting there, lol.

    The Red Matter games are an interesting experience, but I mostly played them to see the kickass graphics running on mobile hardware. The people that made those games have alot of talent for getting good looking graphics efficiently.

    Speaking of graphics, for a Quest 3, I highly recommend the purchase of “Quest Games Optimizer”. It’s a program with the ability to override alot of the hardware settings on the headset with ADB commands. And a database of presets for each game. You’ll be able to pick between a few for most games, depending on if you prefer higher framerate or higher resolution, or if you want to not run the headset at max but still have better graphics than a game originally made for Quest 1 or 2 would otherwise have. Otherwise some older games can look unnecessarily not great on a Quest 3. When they are fully capable of looking great.

    “The Under Presents:” was a truly unique concept. They hired actors to perform as all the NPCs in the game, between live showings of the plays they put on. The plays were classic plays enhanced by effects that could only be done live in a VR environment. And they also tended to have some audience participation. Unfortunately the live aspects of the game don’t exist anymore. They brought them back every now and then for a month or so, but it has been a while since the last time, so it likely won’t happen any more. Hopefully more stuff like that exists in the future.

    For PCVR stuff, I played alot of Elite:Dangerous, I still play some American truck sim. And various racing and rally games. I also play alot of the same types of games as what I play on stand alone. I play wirelessly either through Virtual Desktop, Steam VR Link, or Oculus air link. Whatever the game I intend to play works best on.

    I also do indeed watch 3D movies on it, this is the first reasonable household medium in human history with perfect 3D. Definitely gonna take advantage of that. And speaking of 3D, most computer games with a modern engine can be played in 3D. Like either making a virtual 3D monitor, or by actually putting your head inside the game world. Also most gamecube and wii games too. But yeah, just recently the entire Unreal engine got a VR mod, so any game made on unreal engine all of a sudden is capable of being a VR game out of the box. Most will still need some minor bespoke mods to clean things up here and there, or if they want to do motion controls, but the hardest part is done as a baseline now.

    There is also the old program “VorpX” which is a dll injection based universal VR mod database. It doesn’t work with every game, but the list is pretty long. One caveat, playing a computer game in VR is harder to run than 4k 60fps. So depending on what game you want to play, like say Cyberpunk 2077 or something, you might need what is currently pretty expensive hardware to have a good time. But if you want to run something from 5-10 years ago, you’ll have no problem with a computer that wouldn’t be able to run modern games at 4k 60fps, as long as it can run those old games at that. Playing games on a perfect 3D monitor alone is pretty awesome, but “stepping into” a gamecube game potentially from your childhood, is a whole other thing.

    Also on that topic, Quest 3 just got a native 3DS emulator that runs most games at full framerate in 3D. Many well enough to increase the render resolution too. And this is the initial release, so it should only get better from here. I loved my “new” 3DS back in it’s day, even though the resolution was so low, but I love it more now that I can fix that.

    Also as a parting note, Skyrim VR, Fallout 4 VR, and VR chat are all individual games/apps that can easily support thousands of hours of use each. VRchat seems crazy and darn near repulsive until you manage to find “your” crowd. And skyrim and fallout 4 have an insane selection of mods. You can turn them into whatever you want, as long as your computer can run what you want.

    I personally have a pretty wide variety of activities I do in/with my VR headset, but in terms of time clocked, using it as a virtual computer monitor with 2ms network latency and a 40 foot tall screen where I control every aspect of the monitors properties, shape, size, brightness, curvature, whether or not the light it casts interacts with the rest of the room, what even the “rest of the room” completely means… probably my most time spent, just ahead of time spent playing VR games.

    It also can run any android app you sideload, but unfortunately it has no GPS. But there are some pretty useful android apps, notably any emulators made for Android. Those versions will just be run on a virtual flat-screen, it won’t suddenly make android apps 3D. But it can still be nice to have a 6 foot wide phone game where you use laser pointers instead of fingers to tap the stuff. Save your finger joints, and your neck from looking down at your phone.


  • All it has to do is impress people enough that they hear about the 500 dollar headsets that are almost as good. Or the 250 dollar headsets that are almost as good as those. As long as they don’t go as low as the 50 dollar headsets that are not as good relatively as being worth 50 dollars compared to the other headsets.

    By getting it in the hands of a bunch of influencers, it’ll do what Apple devices always do, make stuff look like a good idea for normal people to use too, not just nerds. Just to show normal people, who have probably had limited or bad experiences with VR, that there is “a” price point that solves almost all their problems with it.

    Most will balk at the price, but have their perspective changed anyway. And some of them will look into or passively hear about other cheaper options. And then practically priced headsets will gain more marketshare and software will be worth the financial investment to make. It’s unfortunately not a quick process, and it’s only one part of that same process. But it’s a pretty important part.

    VR software has already been in a pretty good place for a few years, but it can always use “more and better”, as with any software ecosystem.


  • The main problem is that they aren’t comfortable to every head out of the box. They may never be able to achieve that. But third party comfort mods can take any headset to 8+ hours of perfect comfort for 99+% of people. And once you find out what works for your head personally, you can make all your future headsets just as comfortable first try. But the first time, you might have to try a few different options.

    The VR communities have guides for how to try out a home-made free version of each type of comfort mod so you can more confidently purchase a more professionally made version. But even with that, I can see it being a sticking point. All we can hope is that 10 years from now, buying mods for your headset on day 1 is as normal as buying phone accessories day 1 with a new phone. And you can just ask your neighbor about what mods are good instead of the weird nerd in your life. Also, if you don’t have a weird nerd in your life, that is step 1 to making sure you’ll be ready for new tech early enough to benefit from seeming like you know what you are doing by the time everyone else finally gets on board.


  • As someone who wears a VR headset for about 8 hours a day on average and has for nearly ten years now, I can say our definition of gimmick varies somewhat.

    Apples headset of course won’t do well, but it sounds like it will raise awareness that it isn’t a gimmick or a fad. And people that try it, will buy a practical modern headset instead.

    The newest generation of headsets are as clear as a 4k monitor, despite not having enough actual pixels to literally display a 4k monitor at a comfortable viewing distance. There is a sort of free temporal anti-aliasing gained by the fact that your head will never be in the same exact place frame to frame, which effectively works out to percievably double the resolution clarity. A modern headset does have enough pixels to display more than raw 1080p at a comfortable viewing distance.

    So even if you are not using them for actual VR, at the very worst, they replace a 4k screen at whatever size and distance you choose to have it at. I recommend about 20 feet away and scaled up to about 60 degrees accross your field of view. Unlike a monitor placed 3-4 feet from your face, or a TV 8-10 feet away(or a phone screen less than a foot away), 20 feet is very comfortable for your eyes. So you won’t get eye strain anymore.

    And as for what environment that screen is in? Anywhere… including your real reality. The current generation of VR headsets has near-perfect clarity of a well-lit room that seamlessly blends with whatever virtual content you want to superimpose on it. The clarity goes down with worse lighting conditions, either with too much range of brightness, or not enough light in total.

    Usually I will put my virtual screen beside or below the TV that the rest of my family is watching. Until it gets too dark out that the comparatively bright TV screen just gets washed out by camera optics(hopefully we get settings for this in the future, it could very much be fixed in software), then I move my screen to cover the TV, which is of course placed in the most comfortable viewing position from our recliners. I choose whether I want to hear audio from and see outside of the headset, or whether I want to ignore the outside world and focus entirely on my virtual screen.

    And that is just the least interesting thing you can do with a VR headset, and enough to already justify the 500 dollar price tag of a practical VR headset. As an incredibly low latency remote 4k monitor you can place wherever you want, at whatever size and distance you want. Even if it would be through a wall. Still incredibly comfortable to view for way too many hours in a row.

    You could also use a VR headset to do VR stuff. I occasionally do that too. It’s also good and more than worth the purchase price, as there is nothing else like it and no other way to experience that.

    And then of course there is the porn. Even completely ignoring that exists, VR would already be awesome and very worth the price. But most people with VR headsets don’t ignore that it exists, even if they pretend they do. And let me tell you, there is also nothing else like that. But, you have to be careful/selective, as with all porn, most of it is terrible. You can find some good stuff for free, but as always the best stuff is not free.

    Suffice it to say, the future really is VR, just like it really was computers, cell phones then smartphones, even if the first computers, cellphones and smartphones didn’t feel at the time like they were gonna catch on. Try telling someone when the first iPhone came out that people were going to spend hours playing games on their phones, and that phone gaming was going to be literally 3x the size of the next biggest gaming market. The next biggest being computer games. Then consoles.

    https://images.app.goo.gl/W2YBPTryTf675ZGD7

    There isn’t a more up to date version of this info graphic, 4 years ago mobile was only double computer. And VR has significantly increased since then, the Quest 2 wasn’t even released yet for this infographic. Quest 2 sold 20 million units, that’s just one headset, the highest selling one, but there are other reasonably popular ones too since then. And Quest 3 has been out for a while now. And again, just one of the popular options.


  • 4k is low for 360 or 180 degree content. But it’s still fine for virtual flat content.

    The current generation of headsets are the first ones where 4k content is just as legible on a virtual screen as it is in real life. There are less physical pixels, but with the “temporal antialiasing” that comes from the subtle movements of your head frame to frame, a 4k screen looks just as clear in VR as it does in real life on a Quest 3 or equivalent.

    But yes, for stuff that takes up your whole field of view, especially on a poorly optimized viewing program not specifically using the proper software layers system specifically tailored to each headset for the best clarity. 8k still isn’t “enough”, but it’s the best that can be easily done so far for longer or streaming video.

    Either the program for viewing those videos needs to be properly optimized, or we just have to put up with drawbacks for now. Even properly optimized video players for VR have other drawbacks. Like they can only play files you have on hand, not streaming. But the videoplayer built into Virtual Desktop can at least give an example of how much nicer those other video players could look if they put in the effort.


  • They are lucky that no one decided to compete with them. They have some features that aren’t otherwise to market yet. So their price is less obviously bloated. If other headsets had been positioned to directly compete, they would have been able to do so at the 2000$ price range.

    Overall, any new company entering the market is good news. VR is finally ready for normal people. Quest 3 basically crossed the line to being worth recommending as a virtual monitor alone, not to mention all it’s other capability.

    So at this point, more exposure of what VR is now can only be a good thing. All it’s missing now is being considered a normal thing to do. The more “normal” companies making VR headsets, the better. As long as their headsets don’t suck. Cuz even if I wouldn’t want to use it anyway, it getting bad press still affects the rest of VR.

    I don’t care if it’s over priced, as long as it doesn’t end up having any glaring issues. People lamenting that it’s too expensive are at least still interested, and can be redirected to a more reasonable headset. And even if only influencers end up having the apple headset, as long as they like it, it’s a net positive for the whole community.