If this is enabled by default it’ll certainly be needed, especially in cases like multitasking.
https://android-developers.googleblog.com/2024/08/adding-16-kb-page-size-to-android.html?m=1
If this is enabled by default it’ll certainly be needed, especially in cases like multitasking.
https://android-developers.googleblog.com/2024/08/adding-16-kb-page-size-to-android.html?m=1
Aah yeah Nvidia still has some stuff to work out on Linux, but fortunately for me I’m running AMD. Hopefully the Nvidia support gets better soon.
Bazzite has been astoundingly good for me. The only games that have issues are usually those with kernel-level anti-cheat and tbh I wouldn’t play those anyways if I was running Windows (although I understand that’s a deal breaker for some).
Support for Bazzite is fantastic too. Kyle and the rest of the folks on Discord are amazing!
Or just use Bazzite. Already supports multiple handhelds, desktop, and you can have the same exact experience of opening into big picture like the Steamdeck if you’d like.
I switched to Bazzite about 1/2 a year ago and haven’t looked backed. Better performance, more stable, I can do dev work that I’m used to without WSL and such.
The best part is I have absolutely 0 incentive to play games that come with a kernel-level rootkit anticheat too!
I thought Emacs was an OS? 😏
Bazzite has been amazing for me!
Weird. I use Bazzite which is off of Kinoite and the upgrade from 39 -> 40 was seamless.
I run PopOS on my T450s. Runs like a dream, but probably not considered 'lightweight .
LACT isn’t a bad stand-in for some of adrenaline’s features, but it obviously doesn’t cover everything.
Hmm that’s not a bad idea. I am running an older setup so I’ll have to see how that fairs while I do normal tasks.
Thanks! It feels good to be back.
Aah okay that makes sense. I wouldn’t mind the extra space.
If that’s turned off, do you know if the game generates and caches shaders as you play? If so, does that also apply to games run outside of Steam?
Currently I’m just playing games like Hunt Showdown and Helldivers.
Yeah I saw that when I was previously running into this, but wasn’t sure if it would leave performance on the table. Also, I’m curious if you could run it once, turn it off so you don’t process them again, and if that would be beneficial for subsequent runs of the game even after updates (assuming not since they’d probably be invalidated).
Performance wise it was better for almost every game I played! I’m more used to Linux because that’s what I use at work, but I don’t have the greatest Internet connection, so that’s why the shader caches suck.
I’ve tried Linux gaming for a good bit but it doesn’t seem like it’s quite there yet. For the games that worked it was amazing! The only other thing that was annoying was the constant downloading for the shader caches basically every day with steam (yes I know they can be disabled). I was using Bazzite for those wondering.
Ooh I understand that it’s for AI, I just meant that more RAM would certainly help in this case.