Yes, and that’s the reason Google is abandoning it since they can’t profit off of it.
Yes, and that’s the reason Google is abandoning it since they can’t profit off of it.
Like the other commenter said, Google is actively dropping support for JXL in favour of their own WebP, and despite it performing worse than JXL in every single test, JXL doesn’t pay royalties to Google.
Sure but you have to remember people are not tech savvy at all. They’re used to email, but they do not see the correlation with the fediverse. Try explaining that to the average Joe and see where that leads you.
The problem is having instances. If you tell the average Joe to join Mastodon and they see there’s 10 different links for Mastodon they’ll just give up and move on, it’s too much complicated effort for them.
Explain to me what would be the good reasons McDonald’s has to block their app from running on a rooted device because it doesn’t pass SafetyNet or whatever Google is calling it now
Well, double check that your bonds are ALT for the details menu and the number keys for the skills. If it still fails, you could always bind a mouse region to click on wherever the skills are and use it as a mode shift
“unrivaled in quality”
Are we forgetting the countless issues the Nexus phones had? The 5 for instance had bad camera quality and battery life even for the time, the speaker was as loud as a whisper, the side buttons would stick with less then a year of usage…
It’s a closed alpha test claiming everything is placeholder content and could/will change while they flesh out the design, hence why they don’t want you to share anything.
There is no NDA to sign or anything though, only this pop up warning. Valve can’t sue you for sharing details of the game but they absolutely can remove you from the play testing and/or ban you from ever playing it again for this.
Deck’s game mode is already running an embedded gamescope session with the flags enabled, so that wouldn’t be needed. Might be something else going on that’s worth searching about, though
If you’re running it as a launch parameter on Steam you need it for the overlay and input to work, however this has been broken for quite a while now. Some people say gamescope 3.14.24 fixed it, but it wasn’t my case.
It’s --force-grab-cursor
, sorry. It should fix this issue of having a secondary cursos on screen and the cursor leaving to other monitors.
You don’t really need STL, just set gamescope as the launch parameter. I suggest checking --help
to see what the flags do, but in general you’ll want gamescope -W <res width> -H <res height> -r <refresh rate> -f --force-grab-cursor --hdr-enabled -e -- %command%
. This works for me on TEKKEN 8, Helldivers 2 and Deep Rock Galactic.
There are some issues, however. Some games might just freeze when running with gamescope (or gamescope with HDR flags), which is the case for me with Deep Rock, it’ll freeze merely 20 seconds after it starts. Second issue is that, at least for me, the image will be incredibly dark and for some reason the SDR content brightness slider on Plasma settings will change the brightness of the HDR gamescope window, so I have to set it to 1000 to “fix” the brightness, but my desktop will be blown out with brightness.
I’ve searched a bit about reverse prime, and there’s an entry about it on arch wiki, however it seems it’s only about X11 configuration and nothing about Wayland or anything else.
Well, at least with my current setup I can get VRR working on my main display without needing to disable my secondary one with my NVIDIA card.
I’m running Wayland. I do feel that Plasma is using my iGPU to render the desktop since it’s quite noticeable some stutters and lower performance compared to disabling the iGPU and having both monitors on my dGPU, but unfortunately I can’t really chose what gets rendered by what. On Windows, this setup works fine, I can chose Firefox to use the “power saving” or whatever and it runs on my iGPU, videos get decoded by it.
I tried plugging my monitors on my motherboard (I have a HDMI and DP outputs) and it works as expected, everything renders on the iGPU and I’d need prime-run for my games, though this is far from ideal since I lose VRR and HDR.
I actually did follow those and the https://wiki.archlinux.org/title/NVIDIA_Optimus I think most of the things are related to laptops where the dGPU can be turned off, but I don’t think that’s my case since my main monitor is plugged there. I guess what I need to do is find a way to set the iGPU as the default and whatever I need to run on my dGPU i use prime-run, but I’m not having much success with this.
This does not use the FOLON Downgrader, Because I don’t like the idea of signing into my steam account through someone else’s program
You’re not signing though someone else’s program, you’re signing though SteamCMD. Your credentials are on your PC and Valve’s server only.
Also there’s a new automated tool to install it on the Steam Deck which I believe could work just as well on desktop Linux with little or no tinkering
Well but that still depends on Google adding that functionality, which can be anytime between now and never
Doesn’t it depend entirely on FMD network? If so, then it shouldn’t work better or worse than the other options since they all use the same restricted Google network
In the real world with real people, what matters is efficiency. Top performance that you can only achieve in benchmarks is not any indicative of efficiency.