Not sure if this counts but (Reddit link warning) someone managed to do it in a VM
Not sure if this counts but (Reddit link warning) someone managed to do it in a VM
I have a Steam deck, here’s the answers to my knowledge:
Yes, you can connect a keyboard and mouse, and even in SteamOS they let you access KDE in a separate “Desktop mode”
Not sure about multiple monitors but you can connect at least one. There are docks made for it to do just that (the USB C cable has display port support I think)
It runs a 4 core/8 thread AMD laptop chip so assuming you get a mouse/keyboard it should work pretty well.
It has a 5W mode in the power settings in SteamOS so I’m assuming around that much at idle.
You can put other distros on it, it’s completely unlocked. You could even put Windows on it if you wanted. I’m not sure how easy the install process is though since I’ve just left SteamOS on mine.
You’re just being pedantic. Most autocorrects/keyboard autocompletes make use of text predictors to function. Look at the 3 suggestions on your phone keyboard whenever you type. That’s also a text predictor (granted it’s a much simpler one).
Text predictors (obviously) predict text, and as such don’t have any actual understanding on the text they are outputting. An AI that doesn’t understand its own outputs isn’t going to achieve anything close to a sci-fi depiction of an AI assistant.
It’s also not like the devs are confused about why LLMs work. If you had every publicly uploaded sentence since the creation of the Internet as a training reference I would hope the resulting model is a pretty good autocomplete, even to the point of being able to answer some questions.
I think that only happens when one of the phones doesn’t support MMS (which afaik is pretty much just ancient flip phones unless your carrier doesn’t support it for some reason). Otherwise group chats work “fine” but with terrible image/photo quality
Roblox is significantly older than Minecraft (2006 vs. 2009/2011 depending on where you start counting) so the optimistic part of me thinks people won’t talk about Roblox like that.
I used lunarvim until I was comfortable enough to use my own neovim setup, can confirm this it is generally a good way to go about doing vim setups.
I’m a CS student and Linux was great for all of the programming classes. For any classes that were more writing focused you can still use the online versions of MS office/Google drive. I’m assuming there aren’t any programs you’ll need specific to psychology but that is sometimes a problem with some STEM majors like engineering
The one problem that kept me dual-booting on my laptop was OneNote. I like taking notes using a pen for some classes (and my laptop has pen support) and nothing I tried on Linux even comes close in my experience. I tried obsidian + excalidraw plugin, along with xournalpp, but nothing came close for the way I take notes.
That article also mentions squashing merges though, which would lower the contribution count by a lot unless there’s a GitHub setting to have separate branch commits tracked that I’m missing out on.
Your points about enterprise support are fair but I was more talking about people that believe that FOSS is inherently less secure than something closed source controlled by a single large company (i.e. security by obscurity which doesn’t actually work)
Honestly I do agree in some ways support is better for enterprise products but at the same time companies could still use some sort of source-available license to promote transparency/security auditing while having the same control as a closed source product. It’s not FOSS but would definitely be better than having everything closed off
It’s naive to think that someone is at fault for falling prey to the psychological tactics publishers use to push people toward micro transactions.
If you think about it, it’s really not that different from saying people with gambling addictions deserve to be broke. Microtransactions might seem like an obvious scam to a lot of people, but a lot of people fall it and waiving it away and saying they deserve it will only make the problem worse.
“React is a library” developers when a UI library they need doesn’t have a separate React extension
And turns out, everything that they give you in the package is actually third party! Meaning, stuff that has access to the lowest depths of your hardware, to stuff that you use to enter your bank details are all made by different people. So many people you have to put your trust into.
And if that’s not enough, the people who compile it and send it to you might be totally different people from those who made the code!! What kind of heresy is this?
You joke but I’ve met people that actually think like this
Couldn’t aimbots be picked up as odd movement and be detectable on a server though? Kind of similar to how those “not a robot” checks can tell if a human is clicking on the box just by looking at the movements of the cursor.
In addition, things like textures and game-modifications could be picked up in part by things like checksum verification to make sure the client is unmodified (assuming the files are modified on the disk and not in memory)
I feel like most client-side changes like see-through walls or player highlighting make themselves pretty obvious when aggregated over multiple games. A good user-reporting system could probably catch most of these.
I definitely agree though, allowing multiple random companies to install ring 0 rootkits should not be the norm. Honestly, even a Windows-level anticheat would be problematic because it would only worsen the monopoly Microsoft has on competitive games as a platform. A new solution would need to be cross-platform or else it would only be marginally better than what already exists.
That’s kind of my point with hacks like player highlighting, I feel like a good user-reporting system would get us a lot of the way there. E.g. If someone is using see through wall hacks in an FPS I feel like it would be pretty obvious for other players to tell in a lot of cases. Other times things like erratic movements from aimbots could probably be detected by the server.
Games probably do this in some way already with something like a checksum but the problem is you could have some separate program reading from game state/display at runtime to get around this. That’s part of why a lot of cheats are installed at a kernel-level.
Preface: I’m not an expert in this yet but I’m pretty interested in learning about systems-level topics so if I’m wrong please correct me!
Yes, the thing about anticheats and anti viruses is that they are only useful when they have access to the underlying resources that a virus or cheat engine might try to modify. In other words, if cheating software is going to use kernel-level access to modify the game, then an anticheat would also need kernel-level access to find that software. It very quickly became an arms race to the lowest level of your computer. It’s the same with anti viruses.
IMO the better strategy would be to do verification on a server level, but that probably wouldn’t be able to catch a lot of cheats like wall hacks or player outlines. At some point you just have to accept that some cheaters are going to get through and you’ll have to rely on a user-reporting system to get cheaters because there will always be a way to get past the anticheats and installing a separate rootkit for each game isn’t exactly a great idea.
That’s fair. I was mostly commenting on my own experiences with JS/TS, I’ve never used PHP so I can’t say if it’s better or worse but a few people I know have said that modern PHP is actually pretty good for personal projects. I’m guessing it would have its own set of nightmares if it was scaled to an enterprise level though.
Probably not great for games but it could totally drive a 1440p or even 4k monitor if you’re only using it for web/office/media playback. I’m curious to know if other people are using it as a general computer.
Edit: some people are totally using it as a general computer: https://www.gamingonlinux.com/2024/09/frame-of-mind-developer-ended-up-coding-the-game-on-steam-deck-for-a-year/