Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • What I love most about 8-bit era games are how small they were storage-wise. Most of the ROMs are tens of kilobytes for the entire game. Developers were severely constrained by the hardware limits which led to some creative decisions, eg. the bushes and clouds in Super Mario Bros are the same sprite just drawn in different colors. All code was written in pure assembly for efficiency and size.

    To put it into perspective, AAA games today are one million times bigger.












  • One of the great things about Home Assistant is they give you full control over everything, so it’s entirely up to you how much you rely on local vs cloud infrastructure. It all just comes down to how you configure individual settings and plugins.

    Their subscription plan is great because it allows them to continue open source development without relying on commercial sponsorship, so there’s no ecosystem bias or advertising or anything crazy like that. A great open source project.




  • We should see an improvement in game quality for the platform once last-gen sales drop off enough that developers only need to target current-gen.

    Right now any game that comes out for both PS4+5 is bottlenecked by PS4 memory and performance, with only easy wins taken for PS5 like higher quality assets and faster IO/FPS.

    Designing a game for current-gen platforms from the ground up is when we’ll start to see some more impressive features, but there’s still money on the table for PS4 so it’ll be a few years (IMHO) before we see PS5 exclusives as the norm.