Interesting, that would confirm the pressure advance as the likely culprit (speed and acceleration are taken into account in the algo). Maybe your slicer has a bug related to this? If changing the value wildly does not improve or worsen it, then it might not be calculating what it’s supposed to. Can you try another slicer?
Started contributing to https://github.com/mario-eth/soldeer , mainly refactoring but also helping with new features.