That’s the impression I’m getting from this. I’m not looking to make this a career or anything, just something fun to mess around with and see if I enjoy it. Python and GDScript being similar was kind of what made me interested in Godot in the first place. I dabble with Blender and being able to learn some coding basics while making mini games seemed more fun.
I don’t, but the class descriptions were no prior knowledge needed. The only experience I have with any type of development or coding is all web stuff. Mostly HTML and CSS, but it’s not something I’ve done much in a decade.
Thank you!
Wow! This is great, thank you!
I have it running the recommended levels, but I think Miles Morales probably just has more bugs being a smaller release for Sony.
Still was super impressed by the game. It’s very fun and ran exceedingly well, but it had a lot of weird bugs.
I’m playing Miles Morales now on it and it runs great though there are more bugs in this then just the annoying memory leak. I’ve had it crash a few times when too many in game events line up.
Just early tonight it froze because a podcast clip started right as it was saving me finding a tech cache. I waited to see if it’d recover, but no luck. When the ambient cityscape sounds started dropping out I knew I’d have to use the Steam Exit Game command.
I feel like Children of Men (2006) doesn’t get much recognition for being a chilling view of a future world or the respect it should with it’s amazing long takes and excellent camera work. If possible watch the behind the scenes material about the car rig they built. It’s so cool!
The edits were because I’m still learning the Voyager interface for Lemmy. I didn’t realize the three choices of photo, link, and text were separate choices. But the link is in the text and I thought the picture was nice.
I mean like the little secret areas that you have to puzzle out how to get to. Or maybe I haven’t. It feels like I must have missed stuff, but maybe Valve didn’t do as much of that kind of stuff.