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Cake day: July 3rd, 2023

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  • You have to jump when you’re doing it, too. if you touch the ground before it finishes, it won’t work and you’ll just get shocked.

    If you clear some post-game optional challenges, there’s a special move you can unlock that does it easier, but that’s only useful if you want to do NG+

    Hours on the centipede man, you say? Once you get into the deflect rhythm, they’re very satisfying. Fill their posture right up and then finish them. But without the timing, you’re going to take a lot of chip damage or get posture broken yourself :(









  • Oh yeah. Cars are bad on like every metric.

    Socially they isolate people. You don’t interact with anyone when you’re driving except to get angry. The micro interactions you have on the train matter. Seeing people that aren’t just like you, also annoyed that the train is delayed, or just having a nice time with their kids, matters. More than makes up for when other people are annoying.

    Economically they hurt. It’s much harder to just pop into an interesting looking shop when you’re cruising along at 40mph. All the space dedicated to parking could be used for other stuff- housing, commerce, communal space, whatever.

    They make spaces less safe. Other than the direct impact (no pun intended) of people getting hit by cars, or crashing into stuff, a space that has steady foot traffic is generally safer. If everyone was in their car instead, you’d probably be alone on foot with no one to help if something happened.

    They’re bad for the environment. Air pollution, micro plastics, whatever.

    Drunk driving is way more dangerous than drunk “riding the train”.

    The more non-car options are built out, the better it will be for people who need to drive for whatever reason.

    Cars culture is trash and if we ever escape from it, it’s going to take years.





  • jjjalljs@ttrpg.networktoProgrammer Humor@programming.devNode Modules
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    2 months ago

    I don’t know about “fine”. It has a lot of weird stuff baked in. Hoisting. Unexpected type coercion. Too many ways to loop over something and I always forget which one is which. “There’s more than one way to do it” is kind of a recurring problem, come to think of it. Several function declaration syntaxes. Dot notation AND bracket notation for objects.

    Also it will forever bother me that object keys aren’t quoted.

    const foo = "hello"; const bar = { foo: "world" }

    That should be, in my mind, { "hello": "world" } . It’s not. It’s { "foo": "world" }

    But if you want to do that, you need to do const bar = { [foo]: world }. Which looks like your key is an array with one entry, a string with a value of “foo”

    You also end up learning a whole framework, with its syntax and idioms, every couple years. Angular. React. Redux. Whatever.

    There’s also a lot of people who have never used anything else, and want to use javascript for everything.

    Javascript is basically D&D. Wildly popular. Full of legacy jank. People try to use it for anything even though there are better or more specialized tools.