Keyoxide proof: $argon2id$v=19$m=64,t=512,p=2$/Bxo7QiXHH/MThwxZ1irnA$S8IDyQY5+tRZjnqvqnYcGQ
Deep Rock Galactic
Since a few people already mentioned it in this thread, are you playing it on Deck? It’s one of the main games I play with a few buddies regularly but I always found it to be a bit cumbersome on a handheld but maybe that’s because I generally dislike fps with a controller (even if using gyro).
Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn’t have kept up with modern engines without some serious investment (no pun intended). On one hand it’s probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it’s also sad to see the entire industry converge around engines like Unreal.
A great game I haven’t seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.
Fourthing, my absolute favourite game.
You have to keep in mind that this is only about the kernel module (and only for Turing GPUs and newer). The userspace components stay proprietary. You are still not going to use the mesa graphics stack using an Nvidia gpu anytime soon.
I guess it’s good to mention alternatives but imo Kyoo seems to be overkill for a homelab use case as its design goal appears to be to scale much better and serve a high user base and huge library. Just looking at the dependencies or compose.yml
should make this apparent.
Consequently the setup is much more complex and heavy to run compared to Jellyfin e.g.
I could mention that my bare metal server runs a rather unusual setup in that I use Arch Linux on ZFS headless as a kvm hypervisor and lxc containerisation host. I maybe want to migrate it to something else like NixOS at some point since I use nix on Arch on my desktop already but since I know Arch the most of any Linux distro I just went with it and it’s running rock solid for quite a few years already.
One could think they forgot about a product page and needed someone to quickly cobble together something. The truly funny thing is that they include fonts and a heavy css framework for three images that don’t use any of that.
Apparently it is a real device and not fake or a scam like some were suggesting. It is currently being featured at Fosdem at the KDE booth even and it seems to be featuring the SteamOS interface but seemingly on a Manjaro based os.
I assume this means they have taken the HoloISO bits like the gamescope session and interface but rebased it on Manjaro but it could also just mean they forked and rebranded it as Manjaro (and possibly delay updates for two whole weeks in the name of stability).
It’s the first linux first handheld device next to the Steam Deck and even comes with two touchpads that look strikingly similar to the Deck ones but never would I have imagined it being featured by Manjaro. The specs look impressive though the design reminds me of the early Steam Deck prototypes Valve showed once that equally featured a glossy finish.
Let’s see whether it earns another entry on the list of Manjaro fuckups.
Edit: Formatting
Most shells usually default to a truncated version of the hostname that only uses the hostname up to the first dot. Of course one can change that by setting the PS1
env var and using (in case of bash) \H
instead of \h
.
Personally I deactivated pre-caching quite recently actually as I noticed as well this getting quite excessive for certain games. So I now wait until this is a thing: https://github.com/ValveSoftware/steam-for-linux/issues/6486 Seemingly the issue seems to be with games that have a big workshop like A Hat in Time or just huge games like No Man’s Sky. I got 10GB and 5GB shader cache updates daily for these games respectively before I turned it off.
Honestly the reason I’ve put yay/paru’s build directory into ram/tmpfs long ago. It’s almost never worth it keeping all those packages checked out. You also do your ssd a favour by not hammering it with compile workloads.
du -sh ~/.cache/* | sort -h
Basically servers and Pis.
If you wanted to host your own site and services, a Linux vps was (and still is) the only choice. Back then it was Debian, nowadays I use Arch on everything. Same with Raspberry Pis when the first one became available in 2012. With university I started using Arch on my laptop and later when Proton and Wayland became good, I moved to it on the Desktop as well.
The game runs and is supported with its anti cheat for a while now but I assume the performance isn’t great.
I recently discovered Tinykin, neat little game.
Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it’s pretty good now but I haven’t tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.
Edit: Typo