I’ve been trying out Jujutsu recently.
It’s compatible with git repos. The workflow takes a little while to get used to but can be nicer to work with.
I’ve been trying out Jujutsu recently.
It’s compatible with git repos. The workflow takes a little while to get used to but can be nicer to work with.
EveryDoor works well on iOS for simple things like updating or adding shops etc.
“Go Map!!” is another one, and while I find it’s interface a bit harder to work with, it has a “Quests” setting, which lets you configure a filter of missing tags that show up on the map.
That’s strange, but it does have a redirect to proxigram feature once installed.
https://libredirect.github.io/ has a good list even if you don’t use the extension. If you do use the extension, take a second to click the ping button and move to a faster instance, a lot of my defaults were slow.
Also this list: https://github.com/mendel5/alternative-front-ends
Question 1: The editor gives hints when it knows the type. You can use static typing. For the demo, you’d want something like
var mob: Node2d = mob_scene.instantiate()
. orRigidBody2D
? Depending on what it actually is.I’m not sure if there is a vim binding plugin. Editing in an external editor without integration works fine, you just have to confirm to reload when you focus godot.
For neovim integration you’d have to use the external editor feature. You just set up a command to run with the proper args when you choose to edit a file. In practice you set up neovim to listen over a pipe, and godot sends the command to open a file and go to a line. It’s not trivial to set up but it’s possible.
This tutorial seems good: https://simondalvai.org/blog/godot-neovim/
For beginner godot tutorials, I recommend Brackeys: https://www.youtube.com/playlist?list=PLPV2KyIb3jR7ecat0FBEMv2EZgsDg6Wcv