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Cake day: June 12th, 2023

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  • I’ve been lucky enough to dumb guy my fedora install since 28, and it’s been pretty decent to me. Granted I’m not using nvidia graphics, and I feel like that could throw a big spanner in the works for regular users. It’s a big enough leap getting into the mindset of installing software from Distro repos rather than directly from the vendor.

    I hope the newer nv open kernel modules don’t stay out of tree. Also hope that NVK will give users the ability to just plug and play with mesa drivers in the future.



  • Vik@lemmy.worldtoLinux Gaming@lemmy.mlIs it over for apex ?
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    19 days ago

    Perhaps they were looking at people using SnapTap and similar technologies, which were recently banned in CS2.

    I feel like analogue / hall effect switches can lend a player a substantial advantage in apex when it comes to strafing. I wonder if they’ve tried to mitigate that.



  • Vik@lemmy.worldtoLinux Gaming@lemmy.mlIs it over for apex ?
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    19 days ago

    small update - there’s been a minor (17.4 MiB) patch to Apex since. Could be worth checking in with it to see if it has resolved linux compat,

    Edit - it’s working for me on Fedora 40 Workstation. NB that I’ve never hit the original anticheat issue to begin with, and I use the following launch command to run the game under VKD3D (mostly AoT shader compilation) along with suppressing launch splash screens / videos and presenting Mangohud

    mangohud %command% -novid -anticheat_settings=SettingsDX12.json

    Edit 2 - tested again this morning and still working fine. I think you folks are good to go.


  • Vik@lemmy.worldtoLinux Gaming@lemmy.mlIs it over for apex ?
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    18 days ago

    A week ago they made an announcement referring to anti cheat improvements. Today, a couple of friends on Windows noted that the game no longer launched with AutoHotKey enabled (no malicious use cases, just using 60% keyboards) as of last night’s minor update.

    Since the game is deck verified, I’d expect respawn will resolve this soon enough.





  • You’re not wrong. I have no idea about the call of duty one either. I’m guessing it similarly doesn’t work.

    It sort of highlights another issue; even though a game technically leverages an AC system that can work in Steam, individual developers may not bother getting it running on Linux.

    I’m no fan of Fortnite, but you can’t deny it’s massively popular. I hope the steam deck sees continued success in order to sway developers. Broadening SteamOS to other HW platforms may also help to an extent.









  • Vik@lemmy.worldtoLinux@lemmy.mlI don't know what to pick.
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    1 month ago

    (I heard)

    Anecdotes aren’t data. It’s not difficult to find comparative pricing information. I think you would generally find this is untrue, though it’s worth considering regional pricing.

    no CUDA

    EULA violation. This one is cut and dry. You could have made a better point about the state of ROCm (narrow product and platform support, poor documentation, library gaps in HIP).

    intel has best support

    Look at the state of ANV for Arc dGPU on Linux.