• supercriticalcheese@feddit.it
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    1 year ago

    For most things I fully agree, unless it’s for windows specific applications that don’t exist in other platforms.

    What about Nvidia drivers for games?

    • gamer@lemm.ee
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      1 year ago

      Nvidia drivers work fine, they always have (I’m using a 4090 on my fedora workstation). This is a common misconception.

      Nvidia’s drivers are a problem because they are not open source. This creates headaches for developers and the community at large. But for end users, they work just fine. Nvidia doesn’t just dump untested code on the internet and call it a day, they have full time staff dedicated to building and testing linux drivers.

      One recent problem is that the current latest driver is not compatible with Starfield. This is a common occurrence even on windows, and is why Nvidia and AMD regularly release “game ready” drivers before a major game launch. On Windows, Starfield crashed with the latest AMD driver for the same reason.

      Since it isn’t open source, our only option is to wait for Nvidia to release a new version. If it was open source, the community could fix the issue immediately without having to wait.

      • Madex@lemm.ee
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        1 year ago

        got a citation there bud? running a 4080 on endeavour OS and have same issue :(

        • gamer@lemm.ee
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          1 year ago

          I think you misinterpreted my comment. Starfield is currently broken, and we need to wait for a fix from Nvidia.

          • Madex@lemm.ee
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            1 year ago

            Ah yeah sorry, when nvidia does when / how would I update driver, would it be a normal os update like yay -Syu I’m new and don’t understand it all yet

      • Blackmist@feddit.uk
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        1 year ago

        One recent problem is that the current latest driver is not compatible with Starfield. This is a common occurrence even on windows, and is why Nvidia and AMD regularly release “game ready” drivers before a major game launch. On Windows, Starfield crashed with the latest AMD driver for the same reason.

        DX12 and Vulkan were supposed to fix all that, but apparently not.