• AtariDump@lemmy.world
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          9 months ago

          What did they do? Prevent it from randomly shutting down? Because I’ll take a slower phone or a random hard shutdown any day of the week.

          Was it wrong? Yes. But what else does any handset manufacturer do?

    • DingoBilly@lemmy.world
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      9 months ago

      The tech inside is great, but Apple also knows its customers are happy to pay a hefty premium over cost. I hate Apple but they are amazing at branding at end of day.

      • fartsparkles@sh.itjust.works
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        9 months ago

        Apple are almost certainly planning a non “pro” model that will be much cheaper and the pro’s high pricing drives discussion, exclusivity, which leans in on their aspirational brand modus. Thus, the non-pro model will likely have absurd sales as people rush to finally buy in at their price level.

        I don’t support it or like it but Apple have been following this playbook for decades now and unfortunately it really works.

  • TheGrandNagus@lemmy.world
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    9 months ago

    Yeah there’s no way it doesn’t cost an absolute fortune to make a Vision Pro. The display is nuts, and if reports are to be believed, extremely difficult to make and with a very low yield. Then there’s a bunch of other high tech stuff in there.

    It’s pretty much a polished prototype for Apple to simultaneously explore possible design avenues in the VR space, gather data on and overcome unforeseen obstacles in new VR tech and its development process, and get the ball rolling on VR software development on the Apple side.

    The one perplexing thing is that right now VR has two main usecases: gaming and wanking. Apple takes a dim view of both. I think that’s something they’ll have to re-evaluate as they work to bring out more consumer-focused, sub $1k VR devices.

    • s0ckpuppet@kbin.social
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      9 months ago

      Yeah if you watch the iFixit tear down it’s obvious these things are just packed to the gills with tech. I’m not mega surprised they didn’t ended up costing so much. It’s really bleeding edge.

      That said it’s way too expensive for me to get on board and I think they made some poor choices. Especially the outer display. The amount of weight, battery drain, fragility, and (presumably) expense that display alone added is just plain dumb. And it looks a lot worse IRL than in their videos.

      I also think the aluminum looks great but I wonder how much lighter the headset would be if it were plastic without the outer display and glass.

    • scarabic@lemmy.world
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      9 months ago

      gather data on

      Yes. I make digital products for a living and our process is continuously informed by usage statistics from our customers. We also do focus group testing, and it has its place, but live data feedback gives us statistically meaningful readings of how people use our products and this tells us what to focus on to make them better.

      Apple has been in pure focus group testing for a decade+ on this product and they absolutely just need to get into the field and accelerate their development with usage statistics. It doesn’t have to sell in the tens of millions. Remember focus group participants number in the dozens or hundreds, and a secretive company like Apple can’t afford to have too many of them.

      The Vision Pro marks the end of prototyping and the beginning of actual product development. This is why I don’t care at all about the v1 product. It’s a starting point. Everything interesting happens from here on.

    • jqubed@lemmy.world
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      9 months ago

      Gaming at least I feel like they’ve been trying to support more as a company for several years. It hasn’t necessarily translated to results, but it seems like they’re trying a lot more than they did a decade ago.

    • fidodo@lemmy.world
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      9 months ago

      They seem to be pushing it on the productivity angle, but until someone makes a super light weight and open air headset I’m not wearing it for 8 hours a day.

    • MrSpArkle@lemmy.ca
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      9 months ago

      The VR wanking and gaming markets are too saturated for Apple to bother with. They want the VR computing market, which is essentially vacant.

      • wizardbeard@lemmy.dbzer0.com
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        9 months ago

        Spoken as someone who clearly has never used a VR headset for any sort of video content. To get even passable framerates at resolutions that don’t look atrocious, you’re looking at multiple GB for scant minutes of VR video content.

        Unless you just want to watch the same crap you already do, but on an effectively building sized flatscreen, bandwidth and even local data storage and transfer rates become an issue fast.

      • TheGrandNagus@lemmy.world
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        9 months ago

        They can call it whatever they want, but as far as I’m concerned a VR headset with very good video passthrough is still a VR headset.

        • HobbitFoot @thelemmy.club
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          9 months ago

          The big deal is that this is a mobile VR headset. I don’t know of another VR headset you can walk around in.

          • bandwidthcrisis@lemmy.world
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            9 months ago

            The Quest range. I’m sure that the passthrough isn’t as good quality as Apple’s (some glitching at the edges of objects), but it’s easily enough to walk around in, especially the Quest 3.

        • PatFusty@lemm.ee
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          9 months ago

          Would you call Google glass or hololense a VR machine? No you wouldn’t. Apple fits right in there with them

          • TheGrandNagus@lemmy.world
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            9 months ago

            Glass were glasses with a small HUD.

            Vision Pro are goggles with a full opaque display and video passthrough. Like a Vive or Oculus device. Just higher quality passthrough.

            It’s a VR headset.

          • bandwidthcrisis@lemmy.world
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            9 months ago

            Glass was just a heads-up display in the corner of vision, nothing like any sort of vr/ar/xr system. I don’t know why you would consider that comparable to any of the headsets. Hololens and Magic Leap were augmented reality, but by not using camera passthrough they were limited filed-of view and could not do opacity. Quest 3 is much more similar to the Vision Pro in terms of what it can do (aside from the outer display). For instance, it’s possible to place large browser windows around your room, and replace your monitor with a larger virtual version.

  • stealth_cookies@lemmy.ca
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    9 months ago

    I don’t like how hard the article tries to make it seem like the markup is justified because of all of Apple’s other costs. Apple will sell the product at whatever price it thinks the customer will pay, and the margins only matter to determine whether the product is worth it for Apple to sell (I’d love to see what the payback period is on the project though). The cost isn’t that outrageous if this COGS is correct, maybe slightly on the higher side for a tech product.

    The real discussion should be whether the product is worth the price they are charging based on the utility and the cost of being essentially a beta tester as an owner of a 1st gen product.

  • WallEx@feddit.de
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    9 months ago

    That’s not unusual for componsation for overhead and development costs. I’m honestly surprised its that expensive to make.

    • Jako301@feddit.de
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      9 months ago

      Thats probably 1500$ in apple parts. These parts most likely already include R&D costs as well as the additional increase for their brand.

        • Fogle@lemmy.ca
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          9 months ago

          I believe he’s implying that apple essentially is selling the parts from one division to another so their own markup is included in the visions total cost

  • Greg@lemmy.ca
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    9 months ago

    The lady in the thumbnail looks like she stoking someone nipples like they’re radio dials.

  • beefbot@lemmy.blahaj.zone
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    9 months ago

    “Because some dipshits will buy anything to be better than others, and also some people have just fucktons more money than they probably should “ - there, saved you a click